CLIVE - Final Project Report Human-Computer Interaction | Stefanus Hendy Blog

CLIVE - Final Project Report Human-Computer Interaction


The low number of documents published internationally is caused by the small number of researchers in Indonesia. Data from Lembaga Ilmu Pengetahuan Indonesia (LIPI) in 2017 shows that Indonesian researchers only amounted to 9,685 people; this number is the total number of researchers in all functional officials from all Ministries / LPNK in Indonesia. Thus, the ratio of the number of researchers with Indonesia’s population is 90 : 1,000,000.[1]

Noted as one country with lower research outputs, Indonesia must catch up immediately. And as the 5th biggest Internet user in the world[2], our homeland is definitely overwhelmed by various cyber attacks and inability to implement the latest artificial intelligence technology.


         All these reasons drive us to build a simple mobile app to educate the society as easy as possible, in hope to reinforce and catalyze research and development in Indonesia. What we offer to users are described clearly in subchapter D about Application Details.



[1] Scholastica Gerintya, “Kondisi Dunia Penelitian di Indonesia”.
[2] Simon Kemp, “Digital 2019: Global Internet Use Accelerates”.


CLIVE is short for Clave of Immersive. Our concern here is to catalyze research and development in Indonesia through education to society as easy as possible.


CLIVE - Final Project Report Human-Computer Interaction



Student ID
Student Name
2101626626
Jonathan Sebastian Prayoga
2101628594
Nicholas Dominic
2101632225
Hendy
2101647076
Ivandy
2101687294
Savant Benedict




BINUS UNIVERSITY
School of Computer Science
May 2019
JAKARTA



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Download Final Report Human-Computer Interaction "CLIVE" Click Here

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